PM3.02 - Wario - Subaction - SpecialNBiteEnd
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Stats
IASA: |
None |
Direction Reverse Frames: |
1 |
Subaction Index: |
0x1d3 |
Scripts
Main
- if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d)))
- UnknownEvent { namespace: 0x20, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 43029 }), Bool(false)] }
- ReverseDirection
- AsyncWait(10.0)
- ApplyThrow { unk0: 0, bone: 478, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
GFX
SFX
- AsyncWait(3.0)
- SoundEffect1(166)
Other
- AsyncWait(5.0)
- Rumble { unk1: 13, unk2: 0 }