PM3.02 - Wario - Subaction - FinalAir

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Stats

IASA: None
Subaction Index: 0x211

Scripts

Main

  1. Goto(Final Main 0x19798)

GFX

  1. SyncWait(17.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 243, graphic: 1, bone: 444, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. SyncWait(13.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 467, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 437, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 413, x_offset: 1.0, y_offset: -0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 409, x_offset: -1.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.25, randomize: None, terminate_with_animation: false })
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 405, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: false })
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 445, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(20.0)
  2. SoundEffectVictory(4843)
  3. SyncWait(10.0)
  4. SoundEffectVictory(4843)
  5. SyncWait(10.0)
  6. SyncWait(11.0)
  7. SoundEffectVictory(1894)
  8. SoundEffectVictory(4844)

Other

  1. ItemVisibility(false)
  2. AsyncWait(20.0)
  3. Rumble { unk1: 12, unk2: 0 }
  4. AsyncWait(30.0)
  5. Rumble { unk1: 12, unk2: 0 }
  6. AsyncWait(46.0)
  7. RumbleLoop { unk1: 2, unk2: 0 }