PM3.02 - Wolf - Subaction - AttackHi3

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Stats

IASA: 31
Hitboxes active: 7-10
Hitbox set 0 hits: 7
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:7

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 8 30 115 75 Normal Kick true 5 5
0 1 8 30 115 80 Normal Kick false 5 5
0 2 9 30 110 80 Normal Kick true 6 5
0 3 10 30 105 85 Normal Kick true 6 6

Frames:8-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 30 115 75 Normal Kick 5 5
0 2 9 30 110 80 Normal Kick 6 5
0 3 10 30 105 85 Normal Kick 6 6

Scripts

Main

  1. AsyncWait(6.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 85, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 4.1, x_offset: 0.0, y_offset: 5.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 3.6, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 75, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 30, size: 3.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 30, size: 4.1, x_offset: 0.0, y_offset: 2.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  6. AsyncWait(7.0)
  7. DeleteHitBox(1)
  8. AsyncWait(10.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(32.0)
  11. AllowInterrupts

GFX

  1. AsyncWait(10.0)
  2. FrameSpeedModifier { multiplier: 1.15, unk: 0 }

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(6351)
  3. SyncWait(14.0)
  4. SoundEffect1(6348)
  5. SyncWait(19.0)
  6. SoundEffect1(6345)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }
  2. AsyncWait(6.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(33.0)
  5. SlopeContourStand { leg_bone_parent: 6 }