PM3.02 - Wolf - Subaction - SpecialHi
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Hitboxes active: | 
                    
                    2-25 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    2 | 
                
                
                    | Subaction Index: | 
                    
                    0x1d8 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:2-25
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Angle Flip | 
                            Hitlag Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            8 | 
                            30 | 
                            80 | 
                            363 | 
                            Normal | 
                            Unknown(128) | 
                            MD | 
                            1.5 | 
                            5 | 
                            8 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            8 | 
                            30 | 
                            80 | 
                            363 | 
                            Normal | 
                            Unknown(128) | 
                            MD | 
                            1.5 | 
                            5 | 
                            8 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            8 | 
                            30 | 
                            80 | 
                            363 | 
                            Normal | 
                            Unknown(128) | 
                            MD | 
                            1.5 | 
                            5 | 
                            8 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(1.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 11, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 363, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 363, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 2.5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 363, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 2.5, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - AsyncWait(25.0)
 - DeleteAllHitBoxes
 
            GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 9, bone: 10, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 - FlashEffectOverlay { red: 240, green: 224, blue: 255, alpha: 180 }
 - AsyncWait(1.0)
 - SetColorOfFlashEffectOverlay { transition_time: 7, red: 160, green: 128, blue: 255, alpha: 80 }
 - AsyncWait(8.0)
 - SetColorOfFlashEffectOverlay { transition_time: 7, red: 0, green: 0, blue: 255, alpha: 0 }
 - AsyncWait(15.0)
 - RemoveFlashEffect
 
            SFX
            - AsyncWait(1.0)
 - SoundEffectTransient(2570)
 - SoundEffect1(166)
 - SoundEffect1(6282)
 
            Other
            - Rumble { unk1: 19, unk2: 0 }