PM3.02 - Falco - Subaction - SpecialHi

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Stats

IASA: None
Hitboxes active: 1-19
Hitbox set 0 hits: 1
Subaction Index: 0x1dc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-19

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 16 80 60 80 Flame Burn 5 9 8

Scripts

Main

  1. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 5, bkb: 80, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  2. AsyncWait(19.0)
  3. DeleteAllHitBoxes

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 9, bone: 5, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. FlashEffectOverlay { red: 255, green: 192, blue: 128, alpha: 180 }
  3. SyncWait(1.0)
  4. SetColorOfFlashEffectOverlay { transition_time: 30, red: 160, green: 60, blue: 60, alpha: 80 }
  5. SyncWait(30.0)
  6. SetColorOfFlashEffectOverlay { transition_time: 20, red: 128, green: 0, blue: 0, alpha: 0 }
  7. SyncWait(20.0)
  8. RemoveFlashEffect

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(1763)
  3. SoundEffect1(4659)

Other

  1. RumbleLoop { unk1: 8, unk2: 20 }