PM3.02 - Falco - Subaction - SpecialHiHoldAir

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 |

Stats

IASA: None
Subaction Index: 0x1db

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
  2. FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: -0.1 }
  3. AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
  4. Goto(SpecialHiHold Main 0x18d00)

GFX

  1. Goto(SpecialHiHold GFX 0xb608)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(4658)

Other

  1. RumbleLoop { unk1: 3, unk2: 38 }