PM3.02 - Falco - Subaction - AttackAirLw

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Stats

IASA: None
Auto Cancel Window: 1-4, 30-50
Auto Cancel Lag: 4
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 5-24
Hitbox set 0 hits: 5
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 10 100 650 Normal Kick 7 6

Frames:15-24

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 20 100 650 Normal Kick 6 5

Scripts

Main

  1. AsyncWait(4.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 650, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 5.99, x_offset: -1.1, y_offset: -1.1, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(10.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 650, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 5.99, x_offset: -1.1, y_offset: -1.1, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(24.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(29.0)
  9. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(108)
  3. SoundEffect1(108)
  4. SyncWait(3.0)
  5. SoundEffect1(110)
  6. SyncWait(5.0)
  7. SyncWait(5.0)
  8. SyncWait(5.0)
  9. SyncWait(5.0)

Other

  1. AsyncWait(5.0)
  2. RumbleLoop { unk1: 2, unk2: 20 }