PM3.02 - Fox - Subaction - AttackAirLw
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Stats
IASA: |
None |
Auto Cancel Window: |
1-4, 31-50 |
Auto Cancel Lag: |
4 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24 |
Hitbox set 0 hits: |
5, 8, 11, 14, 17, 20, 23 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
290 |
Normal |
Punch |
3 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
290 |
Normal |
Punch |
2 |
3 |
|
Frames:8-9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
290 |
Normal |
Punch |
3 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
290 |
Normal |
Punch |
2 |
3 |
|
Frames:11-12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
290 |
Normal |
Punch |
3 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
290 |
Normal |
Punch |
2 |
3 |
|
Frames:14-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
290 |
Normal |
Punch |
3 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
290 |
Normal |
Punch |
2 |
3 |
|
Frames:17-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
290 |
Normal |
Punch |
3 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
290 |
Normal |
Punch |
2 |
3 |
|
Frames:20-21
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
290 |
Normal |
Punch |
3 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
290 |
Normal |
Punch |
2 |
3 |
|
Frames:23-24
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
290 |
Normal |
Punch |
3 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
290 |
Normal |
Punch |
2 |
3 |
|
Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 7 times:
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 290, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.156, x_offset: -1.275, y_offset: 1.436, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 290, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.99, x_offset: -0.956, y_offset: -0.956, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(5.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- Goto(0x9019c168)
SFX
- AsyncWait(4.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
Other
- AsyncWait(5.0)
- RumbleLoop { unk1: 2, unk2: 20 }