PM3.02 - Fox - Subaction - Swing3_3

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 |

Stats

IASA: None
Hitboxes active: 8-11
Hitbox set 0 hits: 8
Subaction Index: 0x134

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-11

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 13 8 100 361 Normal Punch 4 7 7
0 3 13 8 100 361 Normal Punch 4 7 7

Scripts

Main

  1. AsyncWait(7.0)
  2. Subroutine(External: gameAnimCmd_StarRodSwing3Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 51, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 27, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(8.0)
  6. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(0)] }
  7. AsyncWait(11.0)
  8. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(7.0)
      3. Rumble { unk1: 17, unk2: 0 }