PM3.02 - Fox - Subaction - Swing4

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 |

Stats

IASA: None
Hitboxes active: 6-8
Hitbox set 0 hits: 6
Subaction Index: 0x124

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-8

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 12 50 80 361 Slash Slash 6 7 6

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. ItemSetProperty { unk1: 5, unk2: 3.0 }
  3. AsyncWait(5.0)
  4. Subroutine(External: gameAnimCmd_SwordSwing4Common)
  5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 27, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. AsyncWait(8.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(13.0)
  9. ItemSetProperty { unk1: 3, unk2: 0.4 }
  10. AsyncWait(17.0)
  11. ItemSetProperty { unk1: 5, unk2: 1.0 }

GFX

    SFX

    1. Subroutine(0x25330)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(5.0)
    3. Rumble { unk1: 13, unk2: 0 }