PM3.02 - Fox - Subaction - AttackS3S
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11 |
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Stats
IASA: |
27 |
Hitboxes active: |
5-8 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x50 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
0 |
100 |
361 |
Normal |
Kick |
false |
6 |
5 |
|
0 |
1 |
9 |
0 |
100 |
361 |
Normal |
Kick |
true |
6 |
5 |
|
0 |
2 |
9 |
0 |
100 |
361 |
Normal |
Kick |
true |
6 |
5 |
|
Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 2.73, x_offset: 0.0, y_offset: 3.94, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 3.13, x_offset: 0.0, y_offset: 2.25, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(26.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(4.0)
- SoundEffect1(3141)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(26.0)
- SlopeContourStand { leg_bone_parent: 6 }