PM3.02 - Zelda - Subaction - AttackS3S
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1 |
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7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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17 |
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22 |
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29 |
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35 |
Stats
IASA: |
32 |
Hitboxes active: |
10-17 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x50 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
50 |
80 |
110 |
Slash |
Slash |
true |
0.75 |
1 |
11 |
7 |
5 |
|
0 |
1 |
14 |
75 |
53 |
108 |
Slash |
Slash |
false |
0.85 |
0.4 |
15 |
8 |
6 |
|
0 |
2 |
10 |
50 |
102 |
361 |
Normal |
Punch |
true |
1 |
1 |
0 |
6 |
6 |
|
0 |
3 |
9 |
50 |
103 |
361 |
Normal |
Punch |
true |
1 |
1 |
0 |
6 |
5 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.2223, unk: 0 }
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 110, wdsk: 0, kbg: 80, shield_damage: 11, bkb: 50, size: 3.0, x_offset: -0.75, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 108, wdsk: 0, kbg: 53, shield_damage: 15, bkb: 75, size: 4.25, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 58, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 50, size: 2.344, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 50, size: 3.125, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(9.0)
- FrameSpeedModifier { multiplier: 1.6, unk: 0 }
- DeleteAllHitBoxes
- AsyncWait(43.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 69, x_offset: 0.75, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
- if ((InternalConstantInt(CharacterDirection) GreaterThanOrEqual scalar(0)))
- Goto(0x21608)
- Goto(0x218a8)
SFX
- AsyncWait(7.0)
- SyncWait(4.0)
- SoundEffect1(3958)
- SoundEffect1(3964)
- SoundEffect1(4064)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(9.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(43.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }