PM3.02 - Zelda - Subaction - AppealHiR
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Stats
IASA: |
80 |
Hitboxes active: |
41-79 |
Hitbox set 0 hits: |
41 |
Subaction Index: |
0x1bc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:41-79
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
15 |
50 |
100 |
Electric |
Unknown(224) |
false |
0.25 |
6 |
3 |
0 |
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Scripts
Main
- AsyncWait(40.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 15, size: 3.25, x_offset: 0.0, y_offset: 20.5, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 0.25, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(224), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 6, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(79.0)
- AllowInterrupts
- DeleteAllHitBoxes
GFX
- AsyncWait(40.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(30.0)
- SoundEffect1(3958)
- SyncWait(12.0)
- SoundEffect1(3963)
Other
- ItemVisibility(false)
- AsyncWait(40.0)
- loop 6 times:
- FlashEffectLight { red: 232, green: 192, blue: 255, alpha: 44, light_source_x: 76.0, light_source_y: -70.0 }
- SetColorOfFlashEffectLight { transition_time: 2, red: 255, green: 224, blue: 240, alpha: 64 }
- SyncWait(2.0)
- FlashEffectLight { red: 255, green: 224, blue: 240, alpha: 64, light_source_x: 76.0, light_source_y: -70.0 }
- SetColorOfFlashEffectLight { transition_time: 2, red: 232, green: 192, blue: 255, alpha: 44 }
- SyncWait(2.0)
- FlashEffectLight { red: 232, green: 192, blue: 255, alpha: 44, light_source_x: 76.0, light_source_y: -70.0 }
- SetColorOfFlashEffectLight { transition_time: 2, red: 255, green: 224, blue: 240, alpha: 56 }
- SyncWait(2.0)
- FlashEffectLight { red: 255, green: 224, blue: 240, alpha: 56, light_source_x: 76.0, light_source_y: -70.0 }
- SetColorOfFlashEffectLight { transition_time: 8, red: 255, green: 208, blue: 184, alpha: 0 }
- SyncWait(8.0)
- RemoveFlashEffect