PM3.02 - Zelda - Subaction - SpecialAirSEnd

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |

Stats

IASA: None
Subaction Index: 0x1d5

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  2. FrameSpeedModifier { multiplier: 1.3, unk: 0 }

GFX

  1. Goto(SpecialSEnd GFX 0xb878)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(6.0)
    3. ScreenShake { magnitude: 0 }
    4. Rumble { unk1: 13, unk2: 0 }
    5. AsyncWait(45.0)
    6. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }