PM3.02 - Zelda - Subaction - FuraSleepEnd

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Stats

IASA: None
Subaction Index: 0xcb

Scripts

Main

    GFX

    1. AsyncWait(8.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 46, bone: 0, x_offset: 0.0, y_offset: 8.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

    SFX

      Other

      1. Rumble { unk1: 14, unk2: 0 }
      2. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
      3. AsyncWait(45.0)
      4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }