PM3.02 - Zelda - Subaction - Catch
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Stats
IASA: |
None |
Hitboxes active: |
9-11 |
Subaction Index: |
0x6c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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Scripts
Main
- AsyncWait(8.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 4.89, x_offset: 0.0, y_offset: 11.25, z_offset: 10.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 11.25, z_offset: 2.75, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(3.0)
- DeleteAllGrabBoxes
- FrameSpeedModifier { multiplier: 1.0499834, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- loop 2 times:
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 0, x_offset: 11.0, y_offset: 11.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.775, randomize: None, terminate_with_animation: false })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(917505), Bool(false), Bool(false)] }
SFX
- AsyncWait(6.0)
- SoundEffect1(3967)
Other
- AsyncWait(7.0)
- FlashEffectLight { red: 244, green: 192, blue: 244, alpha: 52, light_source_x: 75.1, light_source_y: -8.0 }
- SetColorOfFlashEffectLight { transition_time: 4, red: 255, green: 192, blue: 232, alpha: 36 }
- SyncWait(5.0)
- FlashEffectLight { red: 244, green: 192, blue: 244, alpha: 52, light_source_x: 75.1, light_source_y: -8.0 }
- SetColorOfFlashEffectLight { transition_time: 8, red: 255, green: 184, blue: 232, alpha: 0 }
- SyncWait(8.0)
- RemoveFlashEffect