PM3.02 - Bowser - Subaction - AttackAirLw
            
            
            
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            Stats
            
                
                    | IASA: | 59 | 
                
                    | Auto Cancel Window: | 1-10, 53-61 | 
                
                    | Auto Cancel Lag: | 6 | 
                
                    | Landing Lag: | 45.5 | 
                
                    | Landing Lag (L-Cancel): | 22 | 
                
                    | Hitboxes active: | 11-12, 14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-42 | 
                
                    | Hitbox set 0 hits: | 11, 14, 17, 20, 23, 26, 29, 32, 35, 38 | 
                
                    | Subaction Index: | 0x66 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:11-12
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 1 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 2 | 2 | 25 | 0 | 100 | 80 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                
             
            Frames:14-15
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 1 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 2 | 2 | 25 | 0 | 100 | 80 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                
             
            Frames:17-18
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 1 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 2 | 2 | 25 | 0 | 100 | 80 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                
             
            Frames:20-21
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 1 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 2 | 2 | 25 | 0 | 100 | 80 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                
             
            Frames:23-24
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 1 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 2 | 2 | 25 | 0 | 100 | 80 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                
             
            Frames:26-27
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 1 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 2 | 2 | 25 | 0 | 100 | 80 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                
             
            Frames:29-30
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 1 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 2 | 2 | 25 | 0 | 100 | 80 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                
             
            Frames:32-33
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 1 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 2 | 2 | 25 | 0 | 100 | 80 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                
             
            Frames:35-36
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 1 | 2 | 50 | 0 | 100 | 240 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                            
                            | 0 | 2 | 2 | 25 | 0 | 100 | 80 | Slash | Slash | 0.8 | 0.9 | 2 | 2 | 2 |            | 
                
             
            Frames:38-42
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 30 | 60 | 270 | Slash | Kick | 4 | 3 | 3 |            | 
                            
                            | 0 | 1 | 3 | 30 | 60 | 270 | Slash | Kick | 4 | 3 | 3 |            | 
                            
                            | 0 | 2 | 3 | 30 | 60 | 270 | Slash | Kick | 4 | 3 | 3 |            | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.3333, unk: 0 }
- AsyncWait(13.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 9 times: - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 240, wdsk: 50, kbg: 100, shield_damage: 2, bkb: 0, size: 6.5, x_offset: 0.0, y_offset: 6.5, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.9, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 240, wdsk: 50, kbg: 100, shield_damage: 2, bkb: 0, size: 6.5, x_offset: 0.0, y_offset: 6.5, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.9, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 25, kbg: 100, shield_damage: 2, bkb: 0, size: 11.5, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.9, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
 
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 60, shield_damage: 4, bkb: 30, size: 6.5, x_offset: 0.0, y_offset: 6.5, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 60, shield_damage: 4, bkb: 30, size: 6.5, x_offset: 0.0, y_offset: 6.5, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 60, shield_damage: 4, bkb: 30, size: 11.5, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- Armor { armor_type: None, tolerance: 0.0 }
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(49.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(69.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(77.0)
- AllowInterrupts
GFX
            - Goto(0x9019c168)
SFX
            - SoundVoiceLow
- SyncWait(13.0)
- loop 7 times: - SoundEffect1(115)
- SoundEffect1(55)
- SoundEffect1(3754)
- SyncWait(5.0)
 
Other
            - AsyncWait(13.0)
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(14.0)
- RumbleLoop { unk1: 3, unk2: 25 }
- loop 4 times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: -2.0010667, z_offset: 0.0, x_rotation: 5.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.25, randomize: None, terminate_with_animation: true })
- SyncWait(8.0)
 
- AsyncWait(49.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }