PM3.02 - Pit - Subaction - AttackAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-4, 33-37 |
Auto Cancel Lag: |
4 |
Landing Lag: |
23 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
9-13 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
55 |
85 |
75 |
Slash |
Slash |
7 |
6 |
|
0 |
1 |
10 |
55 |
85 |
75 |
Slash |
Slash |
6 |
6 |
|
0 |
2 |
10 |
55 |
85 |
75 |
Slash |
Slash |
6 |
6 |
|
Frames:12-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
20 |
75 |
75 |
Slash |
Slash |
6 |
6 |
|
0 |
1 |
12 |
40 |
50 |
320 |
Slash |
Slash |
7 |
6 |
|
0 |
2 |
12 |
40 |
50 |
320 |
Slash |
Slash |
7 |
6 |
|
Scripts
Main
- Subroutine(0x1bf70)
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 0 }
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 75, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 55, size: 3.24, x_offset: 0.0, y_offset: 0.0, z_offset: 1.13, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 75, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 55, size: 3.24, x_offset: 1.5, y_offset: 0.0, z_offset: -1.2416, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 75, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 55, size: 3.5, x_offset: 3.1, y_offset: 0.0, z_offset: -4.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 75, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 20, size: 3.24, x_offset: 0.0, y_offset: 0.0, z_offset: 1.13, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 320, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 40, size: 3.24, x_offset: 2.0, y_offset: 0.0, z_offset: -2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 320, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 40, size: 3.5, x_offset: 4.4, y_offset: 0.0, z_offset: -5.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- DeleteAllHitBoxes
- AsyncWait(32.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- AsyncWait(5.0)
- SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 47, point1_x_offset: 0.8, point1_y_offset: 0.0, point1_z_offset: -0.75, point2_bone: 47, point2_x_offset: -1.85, point2_y_offset: 0.0, point2_z_offset: -8.199984, delete_after_subaction: true, graphic_id: 1572865, bone_id: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 180.0, glow_length: 1.0 })
- AsyncWait(16.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(7.0)
- SoundEffect1(652)
- Goto(0x9019c168)
Other
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }