PM3.02 - Wolf - Subaction - AttackAirLw

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Stats

IASA: 36
Auto Cancel Window: 1-3, 36-56
Auto Cancel Lag: 4
Landing Lag: 23
Landing Lag (L-Cancel): 11
Hitboxes active: 13-15
Hitbox set 0 hits: 13
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 15 30 85 290 Slash Kick 8 7
0 1 15 30 85 290 Slash Kick 8 7
0 2 14 15 100 270 Slash Kick 8 7
0 3 14 15 100 270 Slash Kick 8 7

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.4, unk: 0 }
  2. AsyncWait(4.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. AsyncWait(13.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. AsyncWait(15.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 290, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 30, size: 7.0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 290, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: -1.5, z_offset: 0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 7.0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 6.0, x_offset: 0.0, y_offset: -1.5, z_offset: 0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(3.0)
  12. DeleteAllHitBoxes
  13. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  14. AsyncWait(39.0)
  15. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  16. AllowInterrupts

GFX

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 22.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(14.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: -45.0, y_rotation: -10.0, z_rotation: 90.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(15.0)
  2. SoundEffect1(6350)
  3. SoundEffect1(6349)
  4. SoundEffect1(6351)
  5. Goto(0x9019c168)

Other

  1. AsyncWait(15.0)
  2. RumbleLoop { unk1: 18, unk2: 0 }