PM3.02 - Lucario - Subaction - AttackAirLw
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
Stats
IASA: |
29 |
Auto Cancel Window: |
1, 25-32 |
Auto Cancel Lag: |
4 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
4-5, 11-12 |
Hitbox set 0 hits: |
4, 11 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
20 |
30 |
85 |
Aura |
Aura |
5 |
5 |
|
0 |
1 |
8 |
20 |
30 |
80 |
Aura |
Aura |
5 |
5 |
|
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
50 |
110 |
361 |
Aura |
Aura |
5 |
5 |
|
0 |
1 |
8 |
50 |
110 |
361 |
Aura |
Aura |
5 |
5 |
|
Scripts
Main
- Subroutine(0x29578)
- AsyncWait(1.0)
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.4) }
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(3.0)
- BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 85, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 20, size: 4.5, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 0.5, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SoundEffect1(5831)
- AsyncWait(10.0)
- ChangeHurtBoxStateAll { state: Normal }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: -5.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 75.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: -5.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- DisableMovement2(DisableHorizontal)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(28.0)
- Subroutine(0x28a40)
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 80.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- Subroutine(0x9019e6a8)
- Subroutine(0x23a68)
SFX
- Subroutine(0x252f8)
- AsyncWait(3.0)
- SoundEffect1(5831)
- Goto(0x9019c168)
Other
- AsyncWait(3.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 16, unk2: 0 }