PM3.02 - Lucario - Subaction - SpecialHiCancel

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Stats

IASA: 9
Hitboxes active: 1-3
Hitbox set 0 hits: 1
Subaction Index: 0x1e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-3

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 2 60 0 100 365 Aura Aura 0.75 2 3

Scripts

Main

  1. Subroutine(NONE Main 0x29b40)
  2. Subroutine(0x28e08)
  3. FrameSpeedModifier { multiplier: 4.0, unk: 0 }
  4. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(12.0)
  6. DeleteAllHitBoxes
  7. SyncWait(20.0)
  8. AllowInterrupts

GFX

  1. Goto(EntryR GFX 0xc348)

SFX

  1. SyncWait(1.0)
  2. SoundEffect1(5732)
  3. SoundEffect1(2361)

Other