PM3.02 - Lucario - Subaction - SpecialHiMove
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Stats
IASA: |
None |
Hitboxes active: |
1-20 |
Hitbox set 0 hits: |
1, 3, 5, 7, 9, 11, 13, 15, 17, 19 |
Subaction Index: |
0x1db |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
16 |
0 |
100 |
365 |
Normal |
Kick |
0.75 |
2 |
2 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
35 |
100 |
361 |
Normal |
MagicZap |
4 |
4 |
|
Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessBool (0x7e) }
- loop 9 times:
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 365, wdsk: 16, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: LongtermAccessBool (0x7e) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 10, bone: 23, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SwordGlow(SwordGlow { color: 11, blur_length: 15, point1_bone: 8, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 4.0, point2_bone: 8, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: -4.0, delete_after_subaction: true, graphic_id: 0, bone_id: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- Subroutine(0x23a68)
SFX
- SoundEffect1(5805)
- SyncWait(6.0)
- SoundEffectVictory(2316)
Other
- loop Infinite times:
- if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
- LedgeGrabEnable(EnableInFrontAndBehind)
- else
- LedgeGrabEnable(Disable)
- SyncWait(0.1)