PM3.02 - Lucario - Subaction - AttackHi4Start

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Stats

IASA: None
Subaction Index: 0x5c

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x49), value: 0 }
  2. FloatVariableSubtract { variable: LongtermAccessFloat (0x6), value: 2 }
  3. Subroutine(0x22918)
  4. loop 4 times:
    1. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: 0.2 }
    3. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
    4. SyncWait(1.0)

GFX

  1. AsyncWait(11.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }