PM3.02 - Lucario - Subaction - SpecialLwSplit
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Stats
IASA: |
None |
Fully Intangible: |
13-25 |
Subaction Index: |
0x1e1 |
Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat (0x6), value: 0 }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(HorizontalCharacterVelocity) }
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(12.0)
- SetAirGround(17)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- loop 12 times:
- if (ButtonHeld value(0))
- IfStatementAnd ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(50)))
- FlashEffectOverlay { red: 136, green: 247, blue: 255, alpha: 200 }
- FloatVariableSubtract { variable: LongtermAccessFloat (0x1b), value: 50 }
- SoundEffect1(5732)
- SoundEffect1(2361)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: false })
- Subroutine(0x28270)
- SyncWait(1.0)
- FlashEffectOverlay { red: 0, green: 0, blue: 0, alpha: 0 }
- SyncWait(1.0)
- AsyncWait(27.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(29.0)
- Subroutine(NONE Main 0x29b40)
- loop Infinite times:
- if (OnGround)
- IfStatementOr ((InternalConstantInt(CurrentFrame) GreaterThanOrEqual scalar(43)))
- AllowInterrupts
- Subroutine(0x26e58)
- SyncWait(1.0)
GFX
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 14, bone: 7, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(15.0)
- SoundEffect1(5733)
- AsyncWait(27.0)
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- else
- SetAirGround(0)
- SyncWait(1.0)
Other
- AsyncWait(1.0)
- RumbleLoop { unk1: 3, unk2: 0 }