PM3.02 - Lucario - Subaction - NONE
|
Stats
IASA: |
None |
Subaction Index: |
0x3 |
Scripts
Main
- DeleteSwordGlow { fade_time: 1 }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228225), Bool(true), Bool(true)] }
- if ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(50)))
- if ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(100)))
- SwordGlow(SwordGlow { color: 7, blur_length: 7, point1_bone: 28, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 30, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 132, bone_id: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.06 })
- SwordGlow(SwordGlow { color: 7, blur_length: 7, point1_bone: 48, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 51, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 132, bone_id: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.06 })
- else
- SwordGlow(SwordGlow { color: 8, blur_length: 10, point1_bone: 28, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 28, point2_x_offset: 4.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 132, bone_id: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.06 })
- SwordGlow(SwordGlow { color: 8, blur_length: 10, point1_bone: 48, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 48, point2_x_offset: -4.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 132, bone_id: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.06 })
- Subroutine(Wait1 GFX 0x28a18)
GFX
SFX
Other