PM3.02 - Lucario - Subaction - NONE

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Stats

IASA: None
Subaction Index: 0x3

Scripts

Main

  1. DeleteSwordGlow { fade_time: 1 }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228225), Bool(true), Bool(true)] }
  3. if ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(50)))
    1. if ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(100)))
      1. SwordGlow(SwordGlow { color: 7, blur_length: 7, point1_bone: 28, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 30, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 132, bone_id: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.06 })
      2. SwordGlow(SwordGlow { color: 7, blur_length: 7, point1_bone: 48, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 51, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 132, bone_id: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.06 })
    2. else
      1. SwordGlow(SwordGlow { color: 8, blur_length: 10, point1_bone: 28, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 28, point2_x_offset: 4.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 132, bone_id: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.06 })
      2. SwordGlow(SwordGlow { color: 8, blur_length: 10, point1_bone: 48, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 48, point2_x_offset: -4.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 132, bone_id: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.06 })
  4. Subroutine(Wait1 GFX 0x28a18)

GFX

    SFX

      Other