PM3.02 - Lucario - Subaction - FinalAttack
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Stats
IASA: |
None |
Hitboxes active: |
4-189, 191 |
Hitbox set 1 hits: |
4, 191 |
Subaction Index: |
0x1e9 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-189
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
2 |
7 |
0 |
100 |
90 |
Aura |
Unknown(64) |
false |
false |
0.2 |
0.2 |
6 |
false |
2 |
0 |
|
1 |
1 |
2 |
4 |
0 |
100 |
90 |
Aura |
Unknown(64) |
false |
false |
0.2 |
0.2 |
6 |
false |
2 |
0 |
|
Frame:191
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
10 |
85 |
150 |
60 |
Aura |
MagicZap |
false |
false |
2 |
0 |
false |
6 |
12 |
|
Scripts
Main
- AsyncWait(3.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 1, damage: Constant(2.0), trajectory: 90, wdsk: 7, kbg: 100, shield_damage: 0, bkb: 0, size: 22.0, x_offset: 0.0, y_offset: -1500.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.2, sdi_mult: 0.2, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 6, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 1, damage: Constant(2.0), trajectory: 90, wdsk: 4, kbg: 100, shield_damage: 0, bkb: 0, size: 22.0, x_offset: 0.0, y_offset: -1500.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.2, sdi_mult: 0.2, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 6, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(189.0)
- DeleteAllHitBoxes
- AsyncWait(190.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 1, damage: Constant(10.0), trajectory: 60, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 85, size: 34.0, x_offset: 0.0, y_offset: -1500.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 0.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteAllHitBoxes
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 252, graphic: 1, bone: 8, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
SFX
- AsyncWait(3.0)
- SoundEffect1(2320)
- SoundEffect1(5783)
Other
- AsyncWait(1.0)
- RumbleLoop { unk1: 8, unk2: 189 }
- AsyncWait(3.0)
- ScreenShake { magnitude: 2 }