PM3.02 - Lucario - Subaction - SmashThrowAirLw_1
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Stats
IASA: |
None |
Subaction Index: |
0x1d8 |
Throw
Frame: 34
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
13 |
30 |
80 |
290 |
Aura |
Aura |
AerialAndGrounded |
8 |
false |
Scripts
Main
- DisableMovement(DisableVertical)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetVelocity { x_vel: 0.0, y_vel: -0.1 }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- SyncWait(1.0)
- SoundEffectVictory(2315)
- SoundEffectVictory(5821)
- DisableMovement(Enable)
- AsyncWait(33.0)
- if (BoolIsTrue RandomAccessBool(Shorthop))
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 15, trajectory: 670, kbg: 80, wdsk: 0, bkb: 30, effect: Aura, unk0: 0.0, unk1: 1.0, unk2: 0.0, unk3: 2, sfx: Aura, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 6, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- else
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 13, trajectory: 290, kbg: 80, wdsk: 0, bkb: 30, effect: Aura, unk0: 0.0, unk1: 1.0, unk2: 0.0, unk3: 2, sfx: Aura, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 6, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(34.0)
- ApplyThrow { unk0: 0, bone: 55, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- SoundEffectVictory(5820)
- AsyncWait(38.0)
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(60.0)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 52, bone: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 2.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(32.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- AsyncWait(35.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 11, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 240 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 128, green: 240, blue: 255, alpha: 200 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 0, green: 0, blue: 255, alpha: 0 }
- SyncWait(5.0)
- RemoveFlashEffect
SFX
- loop 32 times:
- if (ButtonHeld value(0))
- IfStatementAnd (not(ButtonPress value(15)))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool(Shorthop)))
- IfStatementAnd ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(50)))
- FlashEffectOverlay { red: 136, green: 247, blue: 255, alpha: 200 }
- FloatVariableSubtract { variable: LongtermAccessFloat (0x1b), value: 50 }
- BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }
- loop 7 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: false })
- Subroutine(SpecialHiCancel SFX 0x23de8)
- SyncWait(4.0)
- FlashEffectOverlay { red: 0, green: 0, blue: 0, alpha: 0 }
- SyncWait(1.0)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(21.0)
- Rumble { unk1: 15, unk2: 0 }
- AsyncWait(40.0)
- ItemVisibility(true)