PM3.02 - Lucario - Subaction - AttackS3S_2
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34 |
Stats
IASA: |
27 |
Partially Intangible: |
10-14 |
Hitboxes active: |
10-14 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x53 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
40 |
35 |
37 |
Aura |
Unknown(176) |
AD |
0.825 |
6 |
5 |
|
0 |
1 |
10 |
40 |
35 |
40 |
Aura |
Aura |
AP |
0.825 |
6 |
5 |
|
Scripts
Main
- Goto(AttackS3S_1 Main 0x11c38)
GFX
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 50, x_offset: 1.5, y_offset: 2.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.825, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- Subroutine(0x9019e5a8)
- Subroutine(0x9019e6a8)
- Subroutine(0x23a68)
SFX
- AsyncWait(9.0)
- SoundEffect1(5832)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(10.0)
- Rumble { unk1: 17, unk2: 0 }