PM3.02 - Lucario - Subroutine - 0x23a68
- Subroutine(NONE Main 0x29b40)
- BoolVariableSetFalse { variable: RandomAccessBool (0x20) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x21) }
- loop Infinite times:
- if (ButtonHeld value(0))
- BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
- else
- BoolVariableSetFalse { variable: RandomAccessBool (0x22) }
- if (ButtonHeld value(1))
- BoolVariableSetTrue { variable: RandomAccessBool (0x23) }
- else
- BoolVariableSetFalse { variable: RandomAccessBool (0x23) }
- if (EnteringOrIsInHitLag)
- loop 20 times:
- if (EnteringOrIsInHitLag)
- Subroutine(0x23c58)
- if (ButtonHeld value(0))
- BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
- else
- BoolVariableSetFalse { variable: RandomAccessBool (0x22) }
- if (ButtonHeld value(1))
- BoolVariableSetTrue { variable: RandomAccessBool (0x23) }
- else
- BoolVariableSetFalse { variable: RandomAccessBool (0x23) }
- if (not(BoolIsTrue RandomAccessBool (0x22)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x20) }
- if (not(BoolIsTrue RandomAccessBool (0x23)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x21) }
- SyncWait(1.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x20) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x21) }
- Subroutine(NONE Main 0x29b40)
- SyncWait(1.0)