PM3.02 - Pit - Subaction - SpecialSStart

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Stats

IASA: None
Subaction Index: 0x1de

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  2. AsyncWait(1.0)
  3. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(6))), y_vel: Constant(0.0) }
  4. AsyncWait(4.0)
  5. SetVelocity { x_vel: 0.7, y_vel: 0.25 }
  6. AsyncWait(7.0)
  7. FrameSpeedModifier { multiplier: 1.1112, unk: 0 }
  8. AddVelocity { x_vel: Constant(0.35), y_vel: Constant(0.15) }
  9. AsyncWait(9.0)
  10. AddVelocity { x_vel: Constant(0.1), y_vel: Constant(0.2) }
  11. AsyncWait(10.0)
  12. AddVelocity { x_vel: Constant(0.4), y_vel: Constant(0.1) }
  13. AsyncWait(11.0)
  14. AddVelocity { x_vel: Constant(0.9), y_vel: Constant(0.0) }
  15. AsyncWait(13.0)
  16. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.25) }
  17. AsyncWait(15.0)
  18. CallEveryFrame { thread_id: 9, script: 0x1bd88 }
  19. AddVelocity { x_vel: Constant(-0.25), y_vel: Constant(-0.1) }
  20. AsyncWait(17.0)
  21. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  22. AddVelocity { x_vel: Constant(-0.15), y_vel: Constant(0.2) }
  23. AsyncWait(18.0)
  24. AddVelocity { x_vel: Constant(-0.1), y_vel: Constant(0.5) }
  25. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }

GFX

  1. AsyncWait(7.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 10, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(670)
  3. AsyncWait(18.0)
  4. SoundEffect1(664)

Other