PM3.02 - Squirtle - Subaction - SpecialSStart

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Stats

IASA: None
Subaction Index: 0x1d7

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt (0x5b), value: 0 }
  2. FrameSpeedModifier { multiplier: 1.3, unk: 0 }
  3. AsyncWait(19.0)

GFX

  1. GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(4.0)
  3. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 4.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 160 }
  6. SyncWait(1.0)
  7. FlashEffectOverlay { red: 0, green: 128, blue: 255, alpha: 75 }
  8. AsyncWait(7.0)
  9. RemoveFlashEffect

SFX

  1. SoundEffectVictory(5578)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(17.0)
  3. ItemVisibility(false)
  4. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
  5. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }