PM3.02 - Squirtle - Subaction - SpecialSStart
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Stats
IASA: |
None |
Subaction Index: |
0x1d7 |
Scripts
Main
- IntVariableSet { variable: LongtermAccessInt (0x5b), value: 0 }
- FrameSpeedModifier { multiplier: 1.3, unk: 0 }
- AsyncWait(19.0)
GFX
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(4.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 4.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 160 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 0, green: 128, blue: 255, alpha: 75 }
- AsyncWait(7.0)
- RemoveFlashEffect
SFX
- SoundEffectVictory(5578)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(17.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }