PM3.02 - Squirtle - Subaction - Win3

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Stats

IASA: None
Subaction Index: 0x1c8

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 4, bone: 5, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. AsyncWait(38.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 5, bone: 5, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    4. AsyncWait(73.0)
    5. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. SoundEffect1(5563)
    2. SyncWait(36.0)
    3. SoundEffectStop(5563)
    4. SoundEffectVictory(5564)
    5. SyncWait(9.0)
    6. SoundEffect1(110)
    7. SyncWait(10.0)
    8. SoundEffect1(110)
    9. AsyncWait(73.0)
    10. SoundEffectOther1(5547)
    11. SoundEffect1(5584)
    12. AsyncWait(84.0)
    13. SoundEffect1(2167)

    Other

    1. Subroutine(0x9019eb98)