PM3.02 - Squirtle - Subaction - SpecialLwAerial
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Stats
IASA: |
None |
Auto Cancel Window: |
24-50 |
Auto Cancel Lag: |
4 |
Hitboxes active: |
11-13, 16-18, 21-25 |
Hitbox set 0 hits: |
11, 16, 21 |
Subaction Index: |
0x1e3 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Absorbable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
20 |
100 |
35 |
Trip |
Burn |
AD |
false |
true |
3 |
3 |
|
0 |
1 |
3 |
20 |
100 |
360 |
Water |
Burn |
AD |
false |
true |
3 |
3 |
|
Frames:16-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Absorbable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
20 |
100 |
35 |
Trip |
Burn |
AD |
false |
true |
3 |
3 |
|
0 |
1 |
3 |
20 |
100 |
360 |
Water |
Burn |
AD |
false |
true |
3 |
3 |
|
Frames:21-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Absorbable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
20 |
100 |
35 |
Trip |
Burn |
AD |
false |
true |
3 |
3 |
|
0 |
1 |
3 |
20 |
100 |
360 |
Water |
Burn |
AD |
false |
true |
3 |
3 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- ResetVerticalVelocityAndAcceleration(true)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.0) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
- loop 3 times:
- DeleteAllHitBoxes
- SyncWait(2.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 46, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 35, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: -7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Trip, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 46, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 360, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(3.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- Goto(SpecialLwGrounded GFX 0x21b44)
SFX
- Goto(SpecialLwGrounded SFX 0x2171c)
Other
- Rumble { unk1: 13, unk2: 0 }