PM3.02 - Squirtle - Subaction - AttackS4Lw
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Stats
IASA: |
47 |
Hitboxes active: |
11-17 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x5a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
50 |
78 |
361 |
Normal |
Shell |
9 |
8 |
|
0 |
1 |
16 |
50 |
78 |
361 |
Normal |
Shell |
9 |
8 |
|
Frames:15-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
46 |
90 |
361 |
Normal |
Shell |
6 |
6 |
|
0 |
1 |
10 |
46 |
90 |
361 |
Normal |
Shell |
6 |
6 |
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Scripts
Main
- Goto(AttackS4S Main 0x1f040)
GFX
- Goto(AttackS4S GFX 0x20a14)
SFX
- AsyncWait(9.0)
- SoundEffectStop(191)
- SoundEffect1(2239)
- SoundEffect1(5521)
- SyncWait(2.0)
- SoundEffect1(5588)
- SyncWait(23.0)
- SoundEffect1(5546)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
- AsyncWait(9.0)
- Rumble { unk1: 19, unk2: 0 }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
- AsyncWait(32.0)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(2)] }
- AsyncWait(41.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }