PM3.02 - Pit - Subaction - SpecialAirHiStart

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 |

Stats

IASA: None
Hitboxes active: 11-16
Hitbox set 0 hits: 11
Subaction Index: 0x1e8

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-12

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 14 50 100 100 Unknown(13) MagicZap 1.2 8 9

Frames:13-16

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 50 100 75 Unknown(13) MagicZap 6 5

Scripts

Main

  1. ResetVerticalVelocityAndAcceleration(true)
  2. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.5) }
  3. LedgeGrabEnable(Disable)
  4. AsyncWait(5.0)
  5. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  6. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.7) }
  7. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  8. AsyncWait(10.0)
  9. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  10. CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 100, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.4, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Unknown(13), unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(1.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 100, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.4, x_offset: 3.0, y_offset: 0.0, z_offset: -0.9984, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Unknown(13), unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  13. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  14. AsyncWait(12.0)
  15. CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 5.8, x_offset: 3.0, y_offset: 0.0, z_offset: -0.9984, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Unknown(13), unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  16. LedgeGrabEnable(EnableInFrontAndBehind)
  17. SyncWait(4.0)
  18. DeleteAllHitBoxes

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: false })
  2. AsyncWait(7.0)
  3. GraphicEffect(GraphicEffect { graphic: 125, bone: 33, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. AsyncWait(11.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 16, bone: 44, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  6. SyncWait(3.0)
  7. GraphicEffect(GraphicEffect { graphic: 44, bone: 45, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffect1(668)
  2. SyncWait(10.0)
  3. SoundEffect1(630)
  4. SoundEffect1(669)
  5. SoundEffect1(633)
  6. SoundEffect1(670)
  7. SyncWait(3.0)
  8. SoundEffect1(609)

Other

  1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
  2. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
  3. SlopeContourStand { leg_bone_parent: 6 }
  4. AsyncWait(15.0)
  5. ResetVerticalVelocityAndAcceleration(true)
  6. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.0) }
  7. SlopeContourStand { leg_bone_parent: 0 }