PM3.02 - Ivysaur - Subaction - Attack100
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Stats
IASA: |
None |
Hitboxes active: |
3-4, 13-14, 17-21 |
Hitbox set 0 hits: |
3, 13, 17, 19, 21 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
1 |
2 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
2 |
2 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
3 |
2 |
20 |
0 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
4 |
2 |
20 |
0 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
1 |
1 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
2 |
1 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
3 |
1 |
20 |
0 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
4 |
1 |
20 |
0 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
Frames:17-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
1 |
2 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
2 |
2 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
3 |
2 |
20 |
0 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
4 |
2 |
20 |
0 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
1 |
1 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
2 |
1 |
20 |
20 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
3 |
1 |
20 |
0 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
0 |
4 |
1 |
20 |
0 |
30 |
Grass |
Punch |
false |
0.12 |
2 |
3 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- DeleteAllHitBoxes
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 42, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 20, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 4, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 20, size: 2.5, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 20, size: 2.5, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 4, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 20, size: 2.5, x_offset: -5.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(16.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 Main 0x10940)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop Infinite times:
- SyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 6.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(2.0)
- SoundEffect1(5613)
- SyncWait(10.0)
- SoundEffect1(5613)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0xc670)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(3.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(12.0)
- Rumble { unk1: 0, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x2898)