PM3.02 - Ivysaur - Subaction - SpecialAirHi_1

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Stats

IASA: None
Hitboxes active: 21-25
Hitbox set 0 hits: 21
Subaction Index: 0x1d8

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:21-25

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 18 80 80 50 Grass HomeRunBat 10 8
0 1 18 80 80 50 Grass HomeRunBat 10 8
0 2 13 40 80 50 Grass Punch 7 7
0 3 13 40 80 50 Grass Punch 7 7
0 4 13 40 80 50 Grass Punch 7 7

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  2. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(2.0), Scalar(0.0), Value(1)] }
  3. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  5. AsyncWait(8.0)
  6. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  7. SyncWait(1.0)
  8. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  9. AsyncWait(20.0)
  10. CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 4, set_id: 0, damage: Constant(13.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 4.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 4.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 80, size: 5.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 80, size: 5.0, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
  15. AsyncWait(25.0)
  16. DeleteAllHitBoxes

GFX

  1. Goto(SpecialHi GFX 0x24d1c)

SFX

  1. AsyncWait(11.0)
  2. SoundEffect1(2262)
  3. SoundEffect1(5613)
  4. SyncWait(9.0)
  5. SoundEffect1(5684)
  6. AsyncWait(25.0)
  7. LedgeGrabEnable(EnableInFrontAndBehind)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(12.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
  4. Rumble { unk1: 16, unk2: 0 }
  5. AsyncWait(21.0)
  6. Rumble { unk1: 13, unk2: 0 }
  7. AsyncWait(25.0)
  8. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }