PM3.02 - Ivysaur - Subaction - AttackAirHi
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Auto Cancel Window: | 
                    
                    29-37 | 
                
                
                    | Auto Cancel Lag: | 
                    
                    4 | 
                
                
                    | Landing Lag: | 
                    
                    22 | 
                
                
                    | Landing Lag (L-Cancel): | 
                    
                    11 | 
                
                
                    | Partially Intangible: | 
                    
                    9-37 | 
                
                
                    | Hitboxes active: | 
                    
                    9-28 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    9 | 
                
                
                    | Subaction Index: | 
                    
                    0x65 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:9
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shield Dmg | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            7 | 
                            50 | 
                            175 | 
                            83 | 
                            Flower | 
                            Burn | 
                            9 | 
                            5 | 
                            5 | 
                                        | 
                    
                
             
            Frame:10
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            10 | 
                            32 | 
                            110 | 
                            70 | 
                            Grass | 
                            Burn | 
                            6 | 
                            6 | 
                                        | 
                    
                
             
            Frames:11-14
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            6 | 
                            25 | 
                            80 | 
                            630 | 
                            Normal | 
                            Kick | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            6 | 
                            25 | 
                            80 | 
                            630 | 
                            Normal | 
                            Kick | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Frames:15-28
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            6 | 
                            25 | 
                            80 | 
                            270 | 
                            Normal | 
                            Kick | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            6 | 
                            25 | 
                            80 | 
                            630 | 
                            Normal | 
                            Kick | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.43, unk: 0 }
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
 - AsyncWait(11.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 83, wdsk: 0, kbg: 175, shield_damage: 9, bkb: 50, size: 3.25, x_offset: 0.0, y_offset: 10.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flower, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
 - DisableMovement(DisableVertical)
 - BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
 - ResetVerticalVelocityAndAcceleration(true)
 - ResetVerticalVelocityAndAcceleration(false)
 - AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-3.0) }
 - BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
 - ChangeHurtBoxStateSpecific { bone: 33, state: IntangibleFlashing }
 - SyncWait(1.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 70, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 32, size: 9.25, x_offset: 0.0, y_offset: 15.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(1.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 630, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 25, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: -3.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 630, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 25, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(5.6)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 25, size: 4.25, x_offset: 0.0, y_offset: 6.0, z_offset: -3.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 25, size: 4.25, x_offset: 0.0, y_offset: 6.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(40.0)
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
 - DeleteAllHitBoxes
 
            GFX
            - AsyncWait(2.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: -1.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - AsyncWait(10.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 2, bone: 0, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.81, randomize: None, terminate_with_animation: false })
 - AsyncWait(11.0)
 - SoundEffect1(5632)
 - Subroutine(0x205c4)
 
            SFX
            - Goto(0x9019c168)
 
            Other
            - AsyncWait(11.0)
 - ScreenShake { magnitude: 0 }
 - AsyncWait(12.0)
 - Rumble { unk1: 19, unk2: 0 }