PM3.02 - Ness - Subaction - AttackAirHi

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Stats

IASA: 42
Auto Cancel Window: 1-7, 27-50
Auto Cancel Lag: 4
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 8-11
Hitbox set 0 hits: 8
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 13 118 85 Normal Punch 7 7

Scripts

Main

  1. AsyncWait(7.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. CreateHitBox(HitBoxArguments { bone_index: 42, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 118, shield_damage: 0, bkb: 13, size: 5.8249, x_offset: 0.0, y_offset: 3.3328, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(4.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(26.0)
  7. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  8. AsyncWait(41.0)
  9. AllowInterrupts

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(55)
  3. SoundEffect1(109)

Other

  1. Subroutine(0x22914)
  2. AsyncWait(8.0)
  3. Rumble { unk1: 17, unk2: 0 }