PM3.02 - Ivysaur - Subaction - CatchDash
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    33 | 
                
                
                    | Hitboxes active: | 
                    
                    12-16 | 
                
                
                    | Subaction Index: | 
                    
                    0x6d | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:12-16
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            Grab | 
                            set action: 0x3d | 
                             | 
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                               | 
                        
                            
                            | 0 | 
                            1 | 
                            Grab | 
                            set action: 0x3d | 
                             | 
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                               | 
                        
                            
                            | 0 | 
                            2 | 
                            Grab | 
                            set action: 0x3d | 
                             | 
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                            | 0 | 
                            3 | 
                            Grab | 
                            set action: 0x3d | 
                             | 
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                               | 
                        
                            
                            | 0 | 
                            4 | 
                            Grab | 
                            set action: 0x3d | 
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            Scripts
            Main
            - ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
 - AsyncWait(11.0)
 - CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 0.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
 - CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 0.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
 - CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.5, x_offset: 0.0, y_offset: 8.0, z_offset: 14.0, set_action: 61, target: GroundedOnly, unk: None })
 - CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 4.5, x_offset: 0.0, y_offset: 8.0, z_offset: 7.5, set_action: 61, target: AerialAndGrounded, unk: None })
 - CreateGrabBox(GrabBoxArguments { hitbox_id: 4, bone_index: 0, size: 3.5, x_offset: 0.0, y_offset: 6.0, z_offset: 1.0, set_action: 61, target: AerialAndGrounded, unk: None })
 - Subroutine(External: gameAnimCmd_CaptureCutCommon)
 - SyncWait(5.0)
 - DeleteAllGrabBoxes
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
            GFX
            
            SFX
            - AsyncWait(5.0)
 - SoundEffect1(5615)
 - SyncWait(6.0)
 - SoundEffect1(5617)
 - AsyncWait(16.0)
 - FrameSpeedModifier { multiplier: 1.7, unk: 0 }
 - AsyncWait(28.0)
 - SoundEffect1(5707)
 - SyncWait(6.0)
 - SoundEffect1(5705)
 - AsyncWait(42.0)
 - AllowInterrupts
 
            Other
            - UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }