PM3.02 - Sheik - Subaction - AttackHi4

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Stats

IASA: 34
Partially Intangible: 6-10
Hitboxes active: 6, 8-10
Hitbox set 0 hits: 6, 8
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:6

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 17 50 105 90 Slash Slash 4 9 8
0 1 17 50 105 90 Slash Slash 4 9 8

Frames:8-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 38 100 88 Normal Punch 7 7
0 1 13 38 100 88 Normal Punch 7 7
0 2 13 38 100 78 Normal Punch 7 7
0 3 13 38 100 78 Normal Punch 7 7

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  2. AsyncWait(4.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. ChangeHurtBoxStateSpecific { bone: 36, state: IntangibleFlashing }
  5. ChangeHurtBoxStateSpecific { bone: 46, state: IntangibleFlashing }
  6. ChangeHurtBoxStateSpecific { bone: 19, state: IntangibleFlashing }
  7. CreateHitBox(HitBoxArguments { bone_index: 46, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 90, wdsk: 0, kbg: 105, shield_damage: 4, bkb: 50, size: 3.52, x_offset: -3.83, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 90, wdsk: 0, kbg: 105, shield_damage: 4, bkb: 50, size: 3.52, x_offset: 3.83, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(1.0)
  10. DeleteAllHitBoxes
  11. SyncWait(1.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 46, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 88, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 38, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 88, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 38, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 46, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 78, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 38, size: 3.91, x_offset: -4.1, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 78, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 38, size: 3.91, x_offset: 4.1, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  16. SyncWait(3.0)
  17. DeleteAllHitBoxes
  18. UnchangeHurtBoxStateSpecific
  19. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  20. AsyncWait(36.0)
  21. AllowInterrupts

GFX

  1. AsyncWait(10.0)
  2. GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(6.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(168)
  4. SyncWait(1.0)
  5. SoundEffect1(4160)
  6. SyncWait(3.0)
  7. SoundEffectStop(4160)
  8. SyncWait(1.0)
  9. SoundEffect1(4158)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(2), Scalar(120.0)] }
  3. AsyncWait(6.0)
  4. Rumble { unk1: 12, unk2: 0 }