PM3.02 - Roy - Subaction - Swing4Bat
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Stats
IASA: |
None |
Hitbox set 0 hits: |
60 |
Subaction Index: |
0x12a |
Scripts
Main
- AsyncWait(59.0)
- Subroutine(External: gameAnimCmd_BatSwing4Common)
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- Subroutine(External: effectAnimCmd_BatSwing4Common)
SFX
- AsyncWait(11.0)
- SoundEffect1(9758)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(58.0)
- SwordGlow(SwordGlow { color: 19, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 2.79, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 11.75, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- SwordGlow(SwordGlow { color: 19, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(59.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(68.0)
- DeleteSwordGlow { fade_time: 1 }