PM3.02 - Roy - Subaction - Swing4Bat

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Stats

IASA: None
Hitbox set 0 hits: 60
Subaction Index: 0x12a

Scripts

Main

  1. AsyncWait(59.0)
  2. Subroutine(External: gameAnimCmd_BatSwing4Common)
  3. SyncWait(2.0)
  4. DeleteAllHitBoxes

GFX

  1. Subroutine(External: effectAnimCmd_BatSwing4Common)

SFX

  1. AsyncWait(11.0)
  2. SoundEffect1(9758)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(58.0)
  3. SwordGlow(SwordGlow { color: 19, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 2.79, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 11.75, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  4. SwordGlow(SwordGlow { color: 19, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  5. AsyncWait(59.0)
  6. Rumble { unk1: 13, unk2: 0 }
  7. AsyncWait(68.0)
  8. DeleteSwordGlow { fade_time: 1 }