PM3.02 - Roy - Subaction - LandingLight
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1 |
2 |
3 |
Stats
IASA: |
4 |
Subaction Index: |
0x31 |
Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessInt (0x43) }
GFX
- GraphicEffect(GraphicEffect { graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectOther1(127)
- AsyncWait(1.0)
- SoundEffect1(225)
- SyncWait(1.0)
Other
- Rumble { unk1: 0, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }