PM3.02 - Mario - Subaction - AttackS4S
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Stats
IASA: |
37 |
Hitboxes active: |
8-12 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
30 |
97 |
361 |
Flame |
Burn |
false |
false |
10 |
9 |
|
0 |
1 |
14 |
25 |
96 |
361 |
Normal |
Punch |
true |
true |
8 |
7 |
|
Scripts
Main
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 96, shield_damage: 0, bkb: 25, size: 4.0, x_offset: 2.0, y_offset: 9.5, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 97, shield_damage: 0, bkb: 30, size: 4.25, x_offset: 2.0, y_offset: 10.0, z_offset: 13.25, tripping_rate: 0.0, hitlag_mult: 0.6666667, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: false, unk6: 0 })
- else
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 97, shield_damage: 0, bkb: 30, size: 4.25, x_offset: 2.0, y_offset: 10.0, z_offset: 13.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: false, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(21.0)
- FrameSpeedModifier { multiplier: 1.22, unk: 0 }
- AsyncWait(39.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(7.0)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
- Goto(0x21a5c)
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 25, bone: 0, x_offset: 13.25, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(7.0)
- SoundEffectStop(105)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
- SoundEffect1(348)
- else
- SoundEffect1(305)
- SoundEffect1(168)
Other
- AsyncWait(6.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 12, unk2: 0 }