PM3.02 - Mario - Subaction - AppealLw_1
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Stats
IASA: |
None |
Hitboxes active: |
7-56 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x1c1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-56
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
37 |
0 |
66 |
Flame |
Burn |
false |
0.5 |
0 |
3 |
1 |
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Scripts
Main
- Goto(AppealLw Main 0x24e74)
GFX
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 13, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(56.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(65549), Bool(true), Bool(true)] }
- else
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 15, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(56.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 2, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 45.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(65551), Bool(true), Bool(true)] }
SFX
- AsyncWait(6.0)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
- SoundEffect1(330)
- AsyncWait(56.0)
- SoundEffect1(271)
- else
- SoundEffect1(269)
- SoundEffect1(269)
- AsyncWait(56.0)
- SoundEffect1(168)
- SyncWait(100.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(51.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(86.0)