PM3.02 - Mewtwo - Action - 0x11a

Entry Script

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
    2. IntVariableSet { variable: LongtermAccessInt (0x45), value: 472 }
    3. IntVariableSet { variable: LongtermAccessInt (0x46), value: 61 }
    4. IntVariableSet { variable: RandomAccessInt (0x0), value: -1 }
    5. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    6. PreviousInterruptAddRequirement(OnGround)
    7. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    8. PreviousInterruptAddRequirement(AnimationEnd)
    9. CallEveryFrame { thread_id: 9, script: 0x19370 }
    10. loop Infinite times:
      1. if (OnGround)
        1. Subroutine(0x19328)
        2. Subroutine(0x19230)
        3. SetAirGround(6)
        4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      2. else
        1. Subroutine(0x19350)
        2. Subroutine(0x19298)
        3. SetAirGround(10)
        4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      3. LoopRest
  2. else
    1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(OnGround)
    3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    4. PreviousInterruptAddRequirement(InAir)
    5. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
    6. loop Infinite times:
      1. if (OnGround)
        1. SetEdgeSlide(StayOn)
        2. SetAirGround(6)
        3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
          1. ChangeSubactionRestartFrame(SpecialNCancel)
        4. else
          1. ChangeSubaction(SpecialNCancel)
        5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      2. else
        1. SetEdgeSlide(Airbourne)
        2. SetAirGround(10)
        3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
          1. ChangeSubactionRestartFrame(SpecialAirNCancel)
        4. else
          1. ChangeSubaction(SpecialAirNCancel)
        5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      4. LoopRest

Exit Script