PM3.02 - Snake - Action - 0x76 CliffAttack

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(HoldingALedge)
  6. if ((InternalConstantInt(Damage) LessThan InternalConstantInt (0xc79)))
    1. ChangeSubactionRestartFrame(CliffAttackQuick)
    2. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(75)] }
  7. else
    1. ChangeSubactionRestartFrame(CliffAttackSlow)
    2. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(74)] }

Exit Script (Common)