PM3.02 - Snake - Subroutine - 0x1a908

  1. if (BoolIsTrue LongtermAccessBool(VelocityIgnoreHitstun))
    1. ChangeSubactionRestartFrame(LandingHeavy_1)
  2. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }