PM3.02 - Sonic - Action - 0x11d

Entry Script

  1. CallEveryFrame { thread_id: 9, script: 0x1c358 }
  2. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (CharacterExists) }
  3. AsyncWait(200.0)
  4. PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam1) LessThan InternalConstantInt (0x5dc7)))
  5. PreviousInterruptAddRequirement(OnGround)
  6. PreviousInterruptAddRequirement(OnGround)
  7. Subroutine(0x1c038)
  8. ChangeSubactionRestartFrame(SpecialSHold)
  9. loop Infinite times:
    1. if (OnGround)
      1. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 0 }
      2. SetEdgeSlide(Unknown(2))
      3. SetAirGround(105)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(106)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. if ((RandomAccessInt(ThrowDataParam1) GreaterThan InternalConstantInt (0x5dc7)))
      1. UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(3)] }
    4. LoopRest

Exit Script