PM3.02 - Sonic - Action - 0x114 SpecialHi

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4046 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4047 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
  3. CallEveryFrame { thread_id: 9, script: 0x1d0c8 }
  4. CreateInterrupt { interrupt_id: None, action: 0x123, requirement: ((RandomAccessInt(ThrowDataParam1) LessThan scalar(0))) }
  5. ChangeSubactionRestartFrame(JumpSquat_1)
  6. if (InAir)
    1. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    2. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(59)] }
  7. else
    1. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(0), Value(0)] }
  8. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  9. SetEdgeSlide(Airbourne)
  10. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(0), Value(2)] }
  11. GenerateArticle { article_id: 0, subaction_only: true }
  12. ArticleVisibility { article_id: 0, visibility: false }
  13. loop Infinite times:
    1. BoolVariableSetTrue { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
    2. SyncWait(1.0)

Exit Script

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
  2. Case(291)
  3. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  5. ArticleRemove(0)
  6. EndSwitch